Technology Apr 30, 2026 · 1 min read

With Saros, Housemarque makes a case for doing next-gen games differently

It is generally frowned upon to care too much about appearances. We have a lot of little aphorisms discouraging this - books and their covers, beauty being skin deep, style over substance, that sort of thing. Vanity is a risk. Should one put a disproportionate effort into how a thing looks, then sai...

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The Verge
by Joshua Rivera
With Saros, Housemarque makes a case for doing next-gen games differently
Promotional art for the video game Saros.

It is generally frowned upon to care too much about appearances. We have a lot of little aphorisms discouraging this - books and their covers, beauty being skin deep, style over substance, that sort of thing. Vanity is a risk. Should one put a disproportionate effort into how a thing looks, then said work may very well be considered shallow. But in the world of big-budget video games? That's how you win.

Visual fidelity is video game shorthand for progress: how meticulously rendered a mountain is, how dynamically the snow behaves, how a player character raises their hands to touch a wall when the player approaches it just so. This pursuit …

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This article was originally published by The Verge and written by Joshua Rivera.

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